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Modern Engine: Enigma

Personal Project

Built a modular C++26 game engine from scratch, implementing runtime DLL module loading with dependency resolution, a Subsystem architecture for extensible engine services, a composition-based GameObj...

Stylized Deferred Rendering

Thesis Research

Designed and implemented a stylized deferred rendering pipeline on the Eurekiel custom DirectX 12 engine, featuring SM6.6 bindless resource management, an Iris-compatible render architecture, and a mo...

Eurekiel: Simple Miner

Personal Project

A Minecraft-like 3D voxel game built from scratch in C++17 on the Eurekiel custom engine, featuring multithreaded chunk generation, procedural biome terrain with 3D noise, a Minecraft-compatible JSON...

Claude Versatile

Personal Project

Designed and built a multi-model AI orchestration framework in TypeScript, implementing a declarative provider lifecycle system, an autonomous ReAct agent with adaptive L1/L2 iteration control, data-d...

Kila: Hourbound

Group Project

Kila: Hourbound is a third-person, action-adventure platformer game built in Unreal Engine 5 for PC and Steam Deck, set in the fantastical world of Aion, featuring melee combat, fast-paced movement an...

HardDriverz

Group Project

Architected an event-driven HUD framework with adaptive split-screen layouts and a decoupled global message bus in Unreal Engine 5, enabling real-time UI updates across dynamic multiplayer configurati...